116 cards found.

Chained Throatseeker

Creature Horror   5 / 5   {5}{U} (6)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Chained Throatseeker can't attack unless defending player is poisoned.



Color Identity: U,Blue
Printings:
New Phyrexia ()

Foreign Names:

Formats:

Chained Throatseeker

Creature Horror   5 / 5   {5}{U} (6)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Chained Throatseeker can't attack unless defending player is poisoned.



Color Identity: U,Blue
Printings:
New Phyrexia ()

Foreign Names:

Formats:

Chancellor of the Dross

Creature Vampire   6 / 6   {4}{B}{B}{B} (7)

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.
Flying, lifelink



Color Identity: B,Black
Printings:
New Phyrexia ()

Foreign Names:

Formats:

Chancellor of the Dross

Creature Vampire   6 / 6   {4}{B}{B}{B} (7)

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.
Flying, lifelink



Color Identity: B,Black
Printings:
New Phyrexia ()

Foreign Names:

Formats:

Dark Depths

Legendary Snow Land (0)

Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.



Color Identity:
Printings:
Coldsnap ()

Foreign Names:

Formats:

Dark Depths

Legendary Snow Land (0)

Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.



Color Identity:
Printings:
From the Vault: Lore ()

Foreign Names:

Formats:

Dark Depths

Legendary Snow Land (0)

Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.



Color Identity:
Printings:
From the Vault: Lore ()

Foreign Names:

Formats:

Dark Depths

Legendary Snow Land (0)

Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.



Color Identity:
Printings:
Coldsnap ()

Foreign Names:

Formats:

Diluvian Primordial

Creature Avatar   5 / 5   {5}{U}{U} (7)

Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard this turn, exile it instead.



Color Identity: U,Blue
Printings:
Gatecrash ()

Foreign Names:

Formats:

Diluvian Primordial

Creature Avatar   5 / 5   {5}{U}{U} (7)

Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard this turn, exile it instead.



Color Identity: U,Blue
Printings:
Gatecrash ()

Foreign Names:

Formats:

Faerie Conclave

Land (0)

Faerie Conclave enters the battlefield tapped.
{t}: Add {U}.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.



Color Identity: Blue

Faerie Conclave

Land (0)

Faerie Conclave enters the battlefield tapped.
{t}: Add {U}.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.



Color Identity: Blue

Faerie Conclave

Land (0)

Faerie Conclave enters the battlefield tapped.
{t}: Add {U}.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.



Color Identity: Blue

Faerie Conclave

Land (0)

Faerie Conclave enters the battlefield tapped.
{t}: Add {U}.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.



Color Identity: Blue

Faerie Conclave

Land (0)

Faerie Conclave enters the battlefield tapped.
{t}: Add {U}.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.



Color Identity: Blue

Faerie Conclave

Land (0)

Faerie Conclave enters the battlefield tapped.
{t}: Add {U}.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.



Color Identity: Blue

Faerie Conclave

Land (0)

Faerie Conclave enters the battlefield tapped.
{t}: Add {U}.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.



Color Identity: Blue

Faerie Conclave

Land (0)

Faerie Conclave enters the battlefield tapped.
{t}: Add {U}.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.



Color Identity: Blue

Faerie Conclave

Land (0)

Faerie Conclave enters the battlefield tapped.
{t}: Add {U}.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.



Color Identity: Blue

Faerie Conclave

Land (0)

Faerie Conclave enters the battlefield tapped.
{t}: Add {U}.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.



Color Identity: Blue

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116 cards found.